Nathan Tornquist.com

Tag: android

Android Screen Scaling and Cross-Platform Support

There are tons of resources online discussing the best ways to implement cross-platform support for android.  Most of those articles however are aimed at building xml interfaces that automatically scale. When I started Storm the Castle two months ago I really couldn’t find a good explanation for getting Cross-Platform support on games.  Additionally I fell [...]

Pathfinding and Politics

This post will cover two very different topics.  If you could care less about programming or any of my projects, you might as well scroll down to the next topic in this post or close the web browser completely. Pathfinding Right now I am in the middle of development on a combination tower defense/arcade shooting [...]

Solo [Defense]

Due to some trademark issues with the word “Pong” Google removed Solo Pong from the Google Play Market. I have renamed the application and re-released it. I have updated the links on my portfolio and throughout this website. The new title is Solo Defense, which hopefully doesn’t violate any laws. I learned some interesting things [...]