Burrow is the product of a 24-hour race to build a “Flappy-Bird”-like game. This project included a redesign of the libraries that I developed during the creation of Arcis. My focus with this project was not only to create a game quickly, but to create a game that could be quickly picked up and put down, unlike my other games that are a little bit more demanding and have a rather steep learning curve.
Read more about it: Burrow Blog Post
What to play the game? Grab it on Google Play
Curious how I built it? Look through the code
Like the music? Check out the guy that wrote it